About Peter Conlin

Peter Conlin is a Seattle-based Game Developer, Cinematic Designer, and Environment Artist with a passion for crafting immersive experiences and compelling narratives.

With a diverse portfolio, Peter has contributed to projects such as Autonima, Remote Orbit, TUG, and Life is Strange: Double Exposure. His work emphasizes the seamless integration of technical expertise and artistic vision to create visually stunning environments and cinematic moments that elevate storytelling and gameplay.

Outside of his professional projects, Peter is dedicated to exploring new tools and techniques, pushing the boundaries of game design. He is driven by a love for the craft and a commitment to bringing innovative ideas to life through collaboration and experimentation.

If you would like to hire or commission Peter, please reach out via email