Peter Conlin
I am a Seattle-based Game Developer, Cinematic Designer and Environment Artist.
Previously I’ve worked on Autonima, Remote Orbit, TUG, and Life is Strange: Double Exposure at Deck Nine Games.
Relevant links in the Contact page.
I am a Seattle-based Game Developer, Cinematic Designer and Environment Artist.
Previously I’ve worked on Autonima, Remote Orbit, TUG, and Life is Strange: Double Exposure at Deck Nine Games.
Relevant links in the Contact page.